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Monday, November 15, 2010

Welcome! In this post, I shall be talking about Tournament-specific rules that are specially meant for 3vs3 format. Note that these rules are taken from the official Yoka site at http://www.yokagames.com/?action-viewnews-itemid-153. I have taken the liberty to simplify and clarify the contents, so what you will read here is not a simple direct-translate.

To apply these rules, you first need to familiarize yourself with the 3vs3 format of gameplay. Please click here to learn the 3vs3 format!



A word of warning, this post contains a lot of words and data that would appear as dry as a textbook about China-made slippers. It is not meant for easy reading but as a reference for the crazy bastards who let this game fry their minds so bad they want to play it in a tournament fashion.

Ok, ready? Here we go!



Rules in General

1. Each team will consist of 3 players (obviously). Before the match begins, each team will nominate 1 player to be the leader. (Note that the leader is not the de facto leader. Every match can have a different leader.)

2. Both team's leaders will enter the competition arena without the teammates. They will then select the characters in play according to that described in "3vs3" (randomly pick 16 characters, 8 selected by each leader, then narrow down to only 3 character per team). Note that teammates will not be able to influence the leader's choice of characters! Once characters have been selected, the other team members can enter the arena.

3. All drawing of cards, flipping of cards must be carried out by the umpire. No player is allowed to draw or flip cards from the deck themselves.

4. Once the match commences, there must be no form of communication amongst all players (including within your own team). These include verbal communication, hand signals, facial expressions etc. Points will be deducted for any violation. Other forms of audible expressions will be determined on a case-by-case basis.

(So i guess you might still get away with farting...)

5. Every action will have a time limit. Once time limit is exceeded, the player will be seen as forfeiting that action.

6. Once an action is taken or a card is played, it cannot be reversed.

7. During the course of the match, no player shall use the mobile phone for calls or texting or any activity unrelated to the match. Offenders will have points deducted by the umpire. In the event that a player needs to leave the arena for urgent matters (like needing to take a crap real bad), the umpire will cover-up that player's on-hand cards and await the player's return. Points may be deducted. The match will resume upon umpire's cue.

8. "Dead" players must leave the arena immediately and enter the waiting area. Dead players must not interfere with the match or communicate with any of the players.

9. During the course of the match, there shall be no clarification of rules with the umpire. If clarification is required by a player, it will be viewed as a "reminder of rules" and points may be deducted. Players are free to clarify with umpires before or after the match. All rules arbitration is based on the standard rules FAQ.

10. If there is any suspicion of umpire error, players can make an appeal to the "Umpire's Council" after the match. There shall be no interfering during the match. Any team that interferes with the progression of the match will be immediately pronounced as the losing team.

11. Every team is allowed 3 points for deduction per match. Once 3 points or more is deducted from a team, the team is pronounced the loser. If there is a subsequent match, a short interval shall take place before commencement. Players can choose to appeal to the "Umpire's Council" during this interval. No team shall attack or confront an umpire directly.

12. Intervals last for 5 minutes. Teams are allowed to discuss or make appeals within this allocated time.

13. All players shall abide by the rules as stated here and strive to play the game diligently.


Specific Rules and Details


1. Beginning of a turn:
If the character has any ability that can be used at this phase (such as Elder Zhu Ge Liang's "Star Gazing" 暮年诸葛亮 - 观星), the player has 10 seconds to decide whether or not the ability will be utilized. 
>>> If player chooses to utilize an ability, the player must voice out the ability to be utilized.




2. Judgement phase
If there are any cards requiring judgement, the umpire will countdown till zero before the judgement card is flipped. (Presumably, the countdown is for other players to negate the card??)




3. Drawing phase
Similar to "Beginning of a turn", a player has 10 seconds to decide whether or not to use an ability (such as Lu Su's "Altruism" 鲁肃 - 好施). Player must voice out the ability to be utilized. 


Note: Players are not allowed to skip the drawing phase voluntarily. If any player plays any card without going through the drawing phase, the umpire can choose to deduct points and enforce the drawing phase.




4. Action Phase
Every card or ability used must be voiced out. If a card or ability is played without voicing out, the player will be regarded as having entered the discard phase.

If any card is incorrectly played (such as attacking an opponent out of range etc), that card must be kept back into the player's hand and can no longer be used for that turn. Umpire can choose to deduct points. If the card that was incorrectly played is an ATTACK 杀, the player can no longer use ATTACK for that turn.

The time limit between actions is 20 seconds, controlled by the umpire. If the time limit is exceeded, the player is regarded as having entered the discard phase.

When using DISMANTLE 过河拆桥 or STEAL 顺手牵羊, the victim shall be picked first. Only when it is confirmed that no other player is using NEGATE 无懈可击, then the player will name the card to be targeted. If the target card is an on-hand card, the umpire will remove the card from the victim. At no time shall a player touch the on-hand cards of another player.

When another player is taking a turn, all other players must place their on-hand cards faced down and spread out on the table. No on-hand cards shall be placed under the table at any time. When a response is possible, the players can pick up their cards and decide whether or not to respond. Any abilities to be used must also be voiced out.


5. Discard phase
Where discarding is necessary, players must discard on-hand cards such that on-hand cards equals current health. If the next phase has commenced and the umpire discovers there are more on-hand cards than health, the player must immediately discard the appropriate number of cards. The umpire can choose to deduct points for this violation.


6. End of a turn

If the character has any ability that can be used at this phase (such as Diao Chan's "Envious Moon" 貂蝉 - 闭月), the player has 10 seconds to decide whether or not the ability will be utilized. 
>>> If player chooses to utilize an ability, the player must voice out the ability to be utilized.



So that's it!! The complete guide to tournament rules for SGS! Hope you found this useful! 

Till my next post... 杀!

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